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I ported my characters to the HTML 5 version to try to keep my Sitepal useful without Flash, but we still have to load a Flash plug-in to see it.   Its in a game, and the NPC players come on screen at various times to prompt players to advance in quests.


A typical character is at http://www.outworldz.com/pandora/TrekFemale.htm, and they work perfectly in all browsers except the Chromium embedded version that is embedded in the Firestorm viewer for Second Life and Opensimulator.    We still get a "Media Plugin is missing" error with HTML5 .  


If I load the Chromium embedded version of Flash, it works.  This should not be required, yet obviously is.


The support group there says "In order to play Flash format videos (e.g., YouTube videos), you must have the Opera & Chromium version of the Adobe Flash plugin installed. Unless you already have this specific version of Flash installed already, you will need to get the Opera & Chromium Flash plugin from Adobe."


Does HTML5  do a check to see if flash is installed?    That might trigger login in this viewer to block the plugin you use.


Firestorm: http://wiki.phoenixviewer.com/fs_media


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Completed
François 1 month ago • updated 2 weeks ago 5

Hello Gil,

In my account, the volume of each scene for the text-to-speech can be set.
Is it possible to do this dynamically by indicating before the playback of each scene the desired sound level?
Parameter of the function http://vhss-d.oddcast.com/fb_embed_functions_v3.php?

Thank you
François

***************************************

Bonjour Gil, 

Dans le compte, le volume  sonore de chaque scene pour le text-to-speech peut être paramétré.
Est-il possible de le faire dynamiquement en indiquant avant la lecture de chaque scène le niveau sonore souhaité ?
paramètre de la fonction http://vhss-d.oddcast.com/fb_embed_functions_v3.php ?

Merci 
François


Answer
Gil Sideman 1 month ago

François,


Yes there is a 'setVolume' API call that allows you to do so.


However - please note that setVolume does not function on mobile browsers. The Mobile browser does not enable JS access to the speaker volume level.


Here's one of our API examples which demonstrates use of this function - 

http://www.oddcast.com/support1/setPlayer.html


Hope this helps,

Gil





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Under review
François 2 months ago • updated by Gil Sideman 2 months ago 4

Hello,

I have a big problem: I display the avatar full body of sitepal in an html field. Before, this field expanded without superimposing itself on texts. You have modified something since now the field of the avatar is superimposed on the text!

How to do ?


Thank you for your prompt response! 

1ere photo on Android

2nde on Internet Explorer 11 on PC

--------------------------------------------------------------------------------------------------------------------------------------

Bonjour,

J'ai un gros souci : j'affiche l'avatar full body de sitepal dans un champ html. Avant, ce champ s'agrandissait sans se superposer aux textes. Vous avez modifié quelque chose puisque maintenant le champ de l'avatar se superpose au texte !

Comment faire ? 
merci pour votre réponse rapide

François

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Joe 2 months ago 0

Hi I'm trying to load a scene on my website via a button and tried two ways, neither work


method one:

choose the "Scene remains closed (will be opened by API)" in the embed menu and try load it with "loadScene(9)"

Problem: scene es close on page load, but button don't do anything


method one:

try to add minimize button, load minimized and maximize it with "overlayOpen(‘max’)"

problem: minimize button don't show up and cant find option to load scene minimized


i don't want the scene load from the start, i want it lo load when someone click the help button

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Answered
JNJ 3 months ago • updated by Gil Sideman 3 months ago 10

I visited sitepal.com/fullbody on my iPad using the Chrome browser and the avatar did not speak. Does site pal work on iOS devices in Chrome? If so, is it just the full body avatars that work?

Answer
Gil Sideman 3 months ago

Hi JNJ -

The Scene in your example does not have an audio assigned to it. Hence there is nothing for it to speak.


You have programmed the character to speak on receiving the vh_sceneLoaded callback. This works fine on the desktop, but not on mobile where the browser blocks audio and video from playing until the user interacts with the page.

However - when the user does "interact with the page" by pressing the play button, it re-plays the audio on the desktop but not on the mobile. Here's why.


The play button logic is as follows - when touched -

1. re-play the last audio played.

2. if no audio was played, play the audio assigned to the Scene.


In this case, on mobile devices, neither condition applies.


Here's a link to one of our API examples that does have an audio assigned to the Scene; this works fine on mobile -

http://www.oddcast.com/support1/replay_stop.html


Hope this helps,

Gil


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